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In a jungle of demise with the anxiety of having someone waiting around the corner for you at any given time, this multiplies the urgency of survival by quite a bit more. It’ll slowly make it’s way across the map with warning, breathing down your neck the whole time. The big one is the threat of a creeping death shroud. There are many factors at play to give you a tough time in your quest for victory. You’re meant to seek each other out and eliminate all opponents to be the last one left standing.
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There’s merchants and chests around the place to pick up various abilities which you can swap from time to time, or perhaps gain a treasure in the wash. You’ll have NPCs or live players (depending on which mode you select) which will spawn at random points around the map. The gameplay skydives you onto an arena-like island. It’s bright, colourful and the top-down view instantly makes me reminisce about Torchlight. You choose between a cast of really unique characters with a strong resemblance to Blizzard’s WoW/Hearthstone/Overwatch art style. It’s based around Stunlock’s previous game Battlerite Arena but gives a new experience with maps 30x larger and is currently played with up to 20 other players. Like i said, this game is far from dead, and is still in active development, and people declaring the game dead just because it has less than 1000 players per day does more damage than anything, and it's posts and attitudes like this that WILL kill a game.Welcome Champion! It’s time to step into the arena for a match of survival between other worthy opponents.īattlerite Royale works to be a pretty straightforward online multiplayer PVP death-fest. The game itself also has a few problems, like its relative unapproachability for new players due to an extremely steep skill curve. Honestly the main problem SLS has always had was marketing, bloodline champions is a game I had never even heard of before battlerite, and battlerite was barely marketed outside of its launch week. Again, with event chests being handed out like candy with sponsors, battle pass, and during the events themselves, how exactly are they greedy? Sure, they didn't deliver on some promises, but really those are small things in the grand scheme of things. How exactly are the devs greedy when you get get most of the legendary skins in the game for basically free? I've spent about 500 hours in paladins, Smite and battlerite, and I have spent significantly more on smite and paladins despite similar playtime and desire for skins etc, I've spent maybe £10 since battlerite launch yet paladins/Smith combined I've spent well over £200 in the games. No part of this game (atleast arena) is dead. How is the game dead? 30 second queue time in peak hours, regular updates, small yet dedicated fan base. TOURNAMENT LIST BEGIN TOURNAMENT LIST END
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